Class: Behaviour

Behaviour is the set of actions and mannerisms made by systems (biological or otherwise) in response to stimuli or inputs, whether internal or external, conscious or subconscious, overt or covert, and voluntary or involuntary.

URI: sio:Behaviour

img

Parents

  • is_a: Process - A process is an entity that is identifiable only through the unfolding of time, has temporal parts, and unless otherwise specified/predicted, cannot be identified from any instant of time in which it exists.

Children

  • Emotion - An emotion is a process (experience) that arises internally or from an involuntary physiological response to a stimulus.

Referenced by Class

Attributes

Inherited from Process:

  • hasCreator 0..1
    • Description: has creator is a relation between an entity and that which created it.
    • Range: Entity
  • hasAttribute 0..1

    • Description: has attribute is a relation that associates a entity with an attribute where an attribute is an intrinsic characteristic such as a quality, capability, disposition, function, or is an externally derived attribute determined from some descriptor (e.g. a quantity, position, label/identifier) either directly or indirectly through generalization of entities of the same type.

    • Range: Entity

    • satisfies 0..1
    • Description: satisfies is a relation between an entity and the specification or objective that it conforms to.

    • Range: Description

    • isRelatedTo 0..1
    • Description: A is related to B iff there is some relation between A and B.
    • Range: Entity
    • hasParticipant 0..1
    • Description: has participant is a relation that describes the participation of the object in the (processual) subject.

    • Range: Entity