Variable cyLayoutsConst

cyLayouts: {
    cose-bilkent: {
        animate: boolean;
        animationDuration: number;
        edgeElasticity: number;
        fit: boolean;
        gravity: number;
        gravityCompound: number;
        gravityRange: number;
        gravityRangeCompound: number;
        idealEdgeLength: number;
        initialEnergyOnIncremental: number;
        name: string;
        nestingFactor: number;
        nodeDimensionsIncludeLabels: boolean;
        nodeRepulsion: number;
        numIter: number;
        padding: number;
        quality: string;
        randomize: boolean;
        ready: (() => void);
        refresh: number;
        stop: (() => void);
        tile: boolean;
        tilingPaddingHorizontal: number;
        tilingPaddingVertical: number;
    };
} = ...

Type declaration

  • cose-bilkent: {
        animate: boolean;
        animationDuration: number;
        edgeElasticity: number;
        fit: boolean;
        gravity: number;
        gravityCompound: number;
        gravityRange: number;
        gravityRangeCompound: number;
        idealEdgeLength: number;
        initialEnergyOnIncremental: number;
        name: string;
        nestingFactor: number;
        nodeDimensionsIncludeLabels: boolean;
        nodeRepulsion: number;
        numIter: number;
        padding: number;
        quality: string;
        randomize: boolean;
        ready: (() => void);
        refresh: number;
        stop: (() => void);
        tile: boolean;
        tilingPaddingHorizontal: number;
        tilingPaddingVertical: number;
    }
    • animate: boolean
    • animationDuration: number
    • edgeElasticity: number
    • fit: boolean
    • gravity: number
    • gravityCompound: number
    • gravityRange: number
    • gravityRangeCompound: number
    • idealEdgeLength: number
    • initialEnergyOnIncremental: number
    • name: string
    • nestingFactor: number
    • nodeDimensionsIncludeLabels: boolean
    • nodeRepulsion: number
    • numIter: number
    • padding: number
    • quality: string
    • randomize: boolean
    • ready: (() => void)
        • (): void
        • Returns void

    • refresh: number
    • stop: (() => void)
        • (): void
        • Returns void

    • tile: boolean
    • tilingPaddingHorizontal: number
    • tilingPaddingVertical: number

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